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Fluff Corner

Post  Genisisect on Sun Mar 23, 2014 12:04 am

Here is where I will be posting all the fluff.


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In the beginning...

Post  Genisisect on Mon Sep 14, 2015 10:10 pm

In the beginning there was only the primordial chaos, and it's random fluctuations were… boring, so the Gamaester dispersed some of the chaos and created a blank canvas of wispy silver and separated it from the chaos beyond. From the Astral Mists, the Gamaester called forth Joil the Over Deity and allowed Joil to have free rein of this new domain.

Joil surveyed the Astral Plane, and gathered together much of the mist. Joil sundered much of the mist into baser components, splitting it into fire, water, earth, air, positive and negative energy. Taking each of his new elements Joil forged them into great spheres, and from the spheres formed the elemental planes. Joil admired the structure and found it pleasing, decide all was done. The Gameaster surveyed the works of Joil and was displeased, it was more interesting than the primordial chaos, but unlike that swirling mass it could not change or grow. The Gamaester raised from each plane one of the Primordial Gods Firas, Goddess of Fire, Wayith God of Water, Tersque God of Earth, Auria Goddess of Air, Silnai Goddess of Life and Kratos God Death. The Primordial Gods would leave their planes often to dance with each other, and as they danced they wove together the elements and forged the world of Theril. The Gamaester never again directly interfered with creation, perhaps finding the existence created far too dull and departing to find better tales.
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The Birthing of the Gods

Post  Genisisect on Mon Sep 14, 2015 10:11 pm

Each of the Primordial Gods were equal in power, yet Silnai and Krotos contributed little to the creation of Theril, Silnai would join the dances, but focused her energies on the other gods, whereas Kratos loathed the others and kept mostly to his own domain, Kratos particularly loathed Silnai. Silnai was greatly loved by the other Primordials but had a particular love for Tersque, who had spent much of his time dancing about Theril. As Silnai danced with Tersque, Kratos cursed Silnai in an attempt to bring calamity to her. Silnai and Tersue had a child Selus, Goddess of the Moon, but Kratos' curse corrupted Selus and the Goddess was of two minds. Silnia was shattered by her daughters self-hatred and vowed to never again have child. Part of Selus wanted to bathe Theril in light, while the other desired to cover it in darkness. In the resulting battle Silus tore herself asunder creating Sharis, the Goddess of Darkness. The two goddesses continued to fight, hating each other even more than Kratos hated Silnia. From the mingled blood of the two Goddesses Myst, Goddess of Magic was formed. Myst sided with Selus, and together they drove back Sharis. Selus was greatly weakened by the fray, specks of her vary being scattered across the sky and she could not provide constant light to Theril, her powers waxing and waning. Sharis hid from the light and vowed for revenge.


Myst recognised that Krasos had cursed Silnai and lifted the curse. Overjoyed Silnia and Tersue bore the twins Arbus, God of Plants and Paern, God of Beasts. Silnia could not contain her love to merely Tersque and with Firas brought forth Helos, God of the Sun, and with Wayith bought forth Posida, God of the Sea. After his encounter with Silna, Wayith was also filled with passion and with Auria brought forth Telor, Goddess of Weather and Frigaes, Goddess of Cold. Firas too desired more children, with Tersque she brought forth Venn, God of Metals and Silicia, God of Gemstones. Silnia made a gift for her favourite of lovers; breathing life into the stones of Theril and creating the Dwarves in the image of Tersque, the first men to inhabit the plane. Tersque wooed Auria and bought forth Timat, Goddess of Dragonkind who raised dragon kind upon Theril. The Dragons and the Dwarves sought to both master the gifts of the earth, which bought each other into opposition, the Dwarves looked to Venn to create weapons and arms of metal, whereas the Dragons looked to Silicia to harden their hides gaining colourful scales in different colours. Not all dragons sought out Silicia, some chose to cease their fighting with the dwarves in order to worship Venn, who became sheathed in metals of different types. Though far less numerous, some struck an accord with Silnai, and became truly alive like the dwarves; these were known as the Dragonkin, and it was these dragons who would survive longer than any other.
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The Young Gods

Post  Genisisect on Mon Sep 14, 2015 10:12 pm

Joil was distraught, the perfect planes of his creation were now tainted by the multitudes of creation. In an attempt to stop the tides of new deities, Joil forbade the Primordial from leaving their home planes. His plan was insufficient. The younger gods were not bound, and continued their dancing across creation. Arbus wooed Myst and brought forth Nyph, Goddess of the Wilds. As a gift to her father, Nyph breathed life into the trees and created the Elves to tend to the needs of the forests. Myst blessed the creation of her daughter with long life and the secrets of magic. Timat also danced with Pearn and brought forth Shissa, Goddess of reptiles, who created the Naga in her own image, and scattered them in the most hostile locations so they could strengthen themselves. Sharis courted Tersque in the guise of Silnia and brought forth Loth, Goddess of Caverns. Sharis also took the form of Pelos who was courting Myst and bought forth Olid, God of Trickery. While she courted Myst, Sharis also stole the secrets of magic, and forged for herself a shadow magic, and kept it hidden from the other Deities.

With Sharis no longer interfering Pelos and Myst brought forth Omagh, God of Knowledge and Caresh, Goddess of Emotions. Myst was also courted by Venn who made a variety of wondrous metals in an attempt to earn her favour, and brought forth the twin brothers Omnis, God of Machines and Garl, God of Alchemy. Pelos also visited Silnia and tother bought forth Pelmyt, God of Healing. Pelos and Selus chased each other across the sky and when they finally met brought forth Wuken, Goddess of Luck. Garl and Wuken desired men in their own image, and created the Gnomes and Halflings respectively in their own image. Loth was hateful of all the wondrous races that walked the surface of Theril, so out of spite she created twisted images of the surface races; the Duergar from dwarves, the Drow from elves, the Goblins from Gnomes, and the Chitines from Halflings, in deep darkness of her caves and caverns.

Caresh courted Firas and brought forth the twins Grum, God of War, and Shais, Goddess of Love. Olid had interfered in the birthing of Grum and Shais, Grum was rendered disfigured and hideous, Shais could not stand to behold her brother and drove him away, Grum taking refuge in the caverns of Loth. Shais was passonate, and though the world was growing old, sought out a lover, and with Omagh brought forth Mail, God of Arts and Music. Shyly Nyph courted Pelos and together brought forth Faugh, the god of Travel, who went upon Theril and began to wander the world.

The presence of Grum in the deep dark drove it's denizens to greater blood lust until the could be contained no longer and poured out to the surface to bring about the destruction of the light living relatives. The battles were bloody and horrible communities were destroyed on both sides if the conflict and kingdoms fell. From the blood soaked battlefields Grum brought forth the Orcs in his own image, a race to bring eternal war to Theril. Shais dismayed at what her brother had done brought forth humans in her own image, in an attempt to bring about peace. Humans more than any other races loved the gods, and gave many of them worship, allowing them to thrive in a multitude of environments as they had the blessings of many gods. They were not, as Shais had hoped, beyond resorting to violence, but more than the other races they simply desired peace and prosperity.


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The Age of Wandering

Post  Genisisect on Mon Sep 14, 2015 10:13 pm

Joil was not pleased, he banished all the young gods to Theril, binding them in avatar form where their powers were greatly diminished and made a great decree: No more Gods. The young gods though where not compliant, though they no longer could dance the complex forms of deific courtships they could still meet with mortals. All lesser gods had children with mortals, and these demigods were of power near to the gods themselves. This time became known as the Age of Wandering, as the gods wandered Theril and gathered for themselves many followers. Many of the gods mingled frequently with humans, but in this time the worship of a multitude of dieties was adopted by all races. Conflict still continued, the Orcs roved in great angry hoards destroying swathes of countryside, all the while the dark races fought a stealthy war, picking of key targets and bringing fear to all peoples.

It was at this time that something new arose, an empire of men who unlike their fellows was more than willing to bear arms against others. This was not to say that they were insidious in intent, they still strove to peace for the world, they also recognised that it would only be brought about by the sword. This new force called itself the empire of Theris and had a policy of allowing members of any race join, so long as they would abide by the laws of the king and contribute to their armies to help enforce peace. Many flocked to join this new kingdom, seeking refuge from the barbarous hordes and sinister forces that lurked in the world. Within the protection of the first great empire many did find peace. Sharis was discontent with this and finally revealed the race of her own creation, the Shades. The shades were not quite alive and drew power from the negative energy plane, further they wove great spells using Sharis shadow magic, a force not seen before on Theril. If it were not for the intervention of the other gods, the Shades may well have anhilated all other life. Myst in response to this threat tought all other life on Theril the secrets of her magic in an attempt to even the odds. The war continued but soon the gods would have other concerns.
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The Breaking of the World

Post  Genisisect on Mon Sep 14, 2015 10:14 pm

Joil was furious with the fact the young gods had broken it's law and decided that the creations of the gods would no longer stain the universe. Thus the Gods War began, it wouldn't last for long. The seas frothed, the ground shook, fires erupted from the ground. The winds howled in vast storms, the sun backed the earth as gods and over god struggled over the fate of creation and the nothing. After what only seemed like a few hours for the mortals the tempest subsided, but there was something amiss. Priests reported that they could no longer commune with their deities, spell casters were powerless and when explorers were sent out to discover the extent of the destruction thy returned with chilling news. A great silver fog surrounded the world in all directions, and any who entered it never returned. The fog surrounded the world in a great circle of diameter of about one and a half thousand miles. Most of the world remaining was once land, though a vast inland sea had arisen. The lands were those of the first empire, Theris. The society had not survived though, with its capitol being all but destroyed. Six new nations had arisen from its wreckage and would struggle against disease and famine. One of these nations were the Phernin; who deemed that it was the gods that caused the end of the world as we knew it, and thus decreed that all things relating to the gods were evil. They endeavoured to capture as much magical items as possible and to destroy them, removing all traces of the gods.
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A Shattered World Recovers

Post  Genisisect on Mon Sep 14, 2015 10:14 pm

It was a mere 50 years or so before the shades began to attack again. This time the battles were much more even as the shades lacked their divine connection and the magic that made them so unstoppable. None the less they were driven by their drive to destroy all life. The battles were mostly even, and it was later discovered that even the dark races were fighting against these omnicidal threats, and without the their deity driving them to hatred an uneasy truce formed. The war continued for another 49 years until strange signs began to occur. Magic began to return to the world, and priests began once more proclaiming that the gods once more communed with them. The Phernin refused to acknowledge this as a truth and redoubled their efforts to destroy the arcane remnants of the world. Everything changed though when a cabal of priests of assorted denominations performed an irrefutable act of faith. Raising from the dead Krasus, first emperor of Theris.
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Krasus, the God Emperor

Post  Genisisect on Sat Sep 26, 2015 1:16 pm

Krasus was aware of the truth, the gods were  not dead, simply wounded, some more than others. The gods had successfully destroyed Joil, though Firas, Wayith, Tersque and Auria bore much of the initial assault and had their forms shattered, it was Kratos who had at first refrained from action, who eventually turned the tide of war, and had landed the killing blow. The young gods had then taken the remains Joil and split it amongst themselves, and form his corpse had created realms for themselves. Their powers were greatly diminished, even those that had not participated in the war, and so gods had withdrawn themselves fully from the world. But now they were returning, and Sharis, who had refused to take action was now exerting her power, which had not been diminished by the war.

Aware that no divine intervention would save them from the shades this time. Krasus took the fate of humanity into his own hands, ascending to the top of mount Amnit with a dwarven craftsmen and dragonkin arcanists and together built two mighty artefacts, The first a mighty crystal sphere, about 10 ft in diameter, the second a great throne made of precious metals. Krasus' plan would have been called madness by many, but he know what needed to be done.
Krasus took his seat, in full knowledge that he would not leave it alive again. Magic flowed through the device, an Krasus screamed in anguish as his body was turned into a rotting corpse. But his spell had worked, he had usurpt the power of the goddess of magic, killing Myst in the process. Krasus had all the power of a god, but the impatience of a human, a combination that proved terrifying to his opponents. The spirit of Krasus was swift to act, and his vengeance was swift. He wove great spells and slew every shade on Theril.

With Theril safe from the shade threat, Krasus turned his mind to reforging his empire, he had no power base to start from, his capitol destroyed. So he built a new home for his power, cutting mount Amnit from the earth and suspending it in the sky and constructing a beautiful city upon it. The palace of this new Amnit was a great temple and contained the mithral throne and the crystal sphere, and the living corpse of Krasus. The war of unification was a long one, the Fernin in particular were not fond of the idea of following a God-Emperor, the high elves in particular were angry with Krasus for the murder of their favoured god, but eventually the Therisian Empire was reforged, with 14 floating cities forming the centre point of the empire.


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The Mage War

Post  Genisisect on Sat Sep 26, 2015 1:18 pm

The empire was still in the infancy of its rebirth when it was struck by another catastrophe, Sharis had seen an opportunity in Krasus' act, and was biding her time, she struck down Krasus now that his concentration was spread widely across Theril, slaying the God-Emperor and stealing the domain of magic for her own, she unified the weave and the shadow weave, an act that drove all users of magic inevitably mad, and direct these arcanist onto suicidal rampages in an effort to once more destroy humanity. Thus began the Mage Wars. The crystal sphere though, still held great power, and so long as Krasus's rotted form was set upon the Mithral Throne and power flowed through the crystal spheres, his mighty works remained, thus the Therisian empire could remain in power so long as a source of energy could feed the hungry crystal sphere. Thus from the ranks of the former Fernin forces, the witch-hunters were formed, charged with seeking out mages to sacrifice to the crystal sphere and thus preserve the floating cities.

This worked for some time, but the mage wars continued for a millennium with no end in sight. That is until the priests of the Machine gods, whom had become a great power in a world without safe magic, presented a bold new plan. Omnis had inspired one of his priests with how to construct a terrible machine; a way to kill and replace a god with technology. Such power could be used to remove Sharis and end the mage war. The resulting battle was epic, and in the end the machine priests were successful in there endeavour. The first ever Machine God was constructed, and balance was restored to the weave. Despite the fact that mages were free for Shar's control, so much time had passed during the mage wars, and all knowledge of the "art" of magic were lost, and the knowledge of the construction of the great magical devices of old were lost. Further, the vast time that had passed had caused a deep set mistrust of mages to continue among the citizens of the empire, despite the fact that their own leader the God-Emperor Krasus was a mage.
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The Deicide

Post  Genisisect on Sat Sep 26, 2015 1:20 pm

Just as soon as one disaster ended another began, the machine cult rebuke the cult of the imperial being, arguing correctly that Krasus was no more, and that the cults 'communion' with his spirit was a farce to levy power over the empire. This act was perhaps driven by something else, the machine cult was afraid that the gods, especially their own would revoke the ability to create god machines. It was in this way the second Gods Wars began, the machine cult betrayed their own god, slaying Omnis and building the True Machine God. The machine priest waged a great war across not just Theril but the cosmos, as they had built great Ships that could sail through the grey mists of the Astrum. Sailing onto the dieties home realms to cut them down and replace them with machines. The gods war was long and bitterly fought. Silnai and Kratos were the last to fall, as they survived the first gods war relatively unharmed unlike the other Primordials, and unlike the younger gods, had the elemental planes bound to them, giving them greater power. Krasus fell first, with his death the nature of life and death changed dramatically, no longer was it possible to escape the eternal nothingness that was the negative energy plane, and thus the churches on Theril lost their greatest advantage, the ability to resurrect the fallen. After this, Silnai gave herself up, and thus the last god fell. The Soul Machine (as it would's come to be known), gave a 'soul' of sorts to all the other Machines Gods. This greatly reduced the control the Machine Cult had over them. The machine cult had to stop it fighting and attend to the Machines, less they lose control of them completely. This allowed some of the demigods to survive the second gods war, but now without the power of their parents, the Demigods survive on the faith of men alone.
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The Great Expansion

Post  Genisisect on Sat Sep 26, 2015 1:21 pm

The machine priests great ships served a second purpose, the world of Theril was becoming crowded, with the surface of the world ravaged by the Orc hordes, the Deep Dark far too hostile for surface life, and the fact that with Krasus gone, there was no way to construct new cities. The ships offered a new chance, to expand and accrue new resources on the elemental planes. The age of expansion is what this time became to be known as, and at last Theril had some semblance of peace. When it seemed that the Empire had reached its outermost expanse, a new technological break-through was made and a whole new realm was discovered. They called the Far Realm, and great vessels were built to explore this new frontier, named Void Ships. The moment though the new exploration fleet was launched, they discovered their mistake, for by puncturing the wall of reality, they allowed the fearful beings of chaos to enter in, and Theril was plunged into a new age of darkness.
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The Pressent

Post  Genisisect on Sat Sep 26, 2015 1:21 pm

It has been about a century since the Puncture and the war continues. The empire is still virtually without leadership, the Surface of Theril continues to boil with barbarian rage. The Machine Priests are somewhat detached from the world, in there frantic attempt to keep the God-Machines. The Military has some semblance of control, though are more likely to throw away thousands of lives to prevent the chaos spawn from destroying the world. The church has virtually no power, though continue to worship the demigods. The Witch-Hunters formed a sister organisation to hunt down those who worship chaos. And the mages have made a minor return to mainstream society, as the binding of elemental have proven incredibly useful in providing new avenues to technological development. It is into this time that your adventures begin.
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The Deities of Theril

Post  Genisisect on Wed Dec 09, 2015 4:09 pm

The Gods of the Gods:
These are the most powerful beings in the cosmos. Each have the ability to unweave reality itself, and in the end are to the other deities, what deities are to mortals.
-The Gamaester
This mysterious being first created the Astral Plane, and from it awoke Joil. He also awoke Firas, Wayith, Tersque, Auria, Jerthos and Silnai from their respective elemental planes. The Gamaester has had no further interaction with the world since then, and is hardly heard of, let alone worshiped by mortals.

-Joil, the Overbeing
Joil is the master of the Astral plane, and the one who created the elemental planes. Joil is a being of order, who attempts to control the chaos of the lesser deities. Joil despises Theril, as it was not part of the original design, and hence accepts no mortal followers. Active discouragement of worship has lead the mortals Theril to not worship this strange being.

The Primordial Deities:
The Primordial Deities, often refered to as the Primordials, were awakened from the 6 Elemental Planes. Together they danced and created Theril, and also birthed new gods. They are deities of great power, and have control over the very stuff that the mortal world is built from. Joil imprisoned them on their own planes, but the influence of the Primordeals is still felt across the pantheon and the mortal realm.
-Firas, Goddess of Fire
Awoken from the plane of fire, and contributed greatly to the early construction of Theril, but an argument with Wayith brought an end to her contribution. Firas was blessed with numerous children; birthing Pelos together with Silnai, the twins Vaen and Silicia with Tersque and the twins Shais and Ogrum with Caresh. Firas is all about duality, fire grants the power to create but also destroys, this is also reflected in her children, with Firas have twins that share similar, but opposite natures
-Wayith, God of Water
Awoken from the plane of water, Wayith refused to contribute so long as Firas took an active role in the creation of Theril. This argument eventually caused Firas to withdraw, and Wayith spread water across the the face of Theril. Wayith had few children; birthing Posida and Nalar with Silnai and Telor and Frigaes with Auria. Wayith is patient, willing to wait for his plans to come to fruition, and yet ever changing.
-Tersque, God of Earth
Awoken from the plane of earth, Tersque contributed greatly to the construction of Theril, impart due to a competition with Auria, and also due to the help of Silnai. His efforts were greatly regarded as he had many children; Birthing Selus, Caris, Mysth, Arbus and Parn with Silnai, the Twins Vaen and Silicia with Firas, Dramnet and Pharlor with Auria and Belough with Caris. Tersque is proud and unyielding, but also single-minded in his actions.
-Auria, Goddess of Air
Awoken from the plane of air, Auria competed with Tersque in the construction of Theril, at first filling Terques solid halls with space, and in the end surrounding Theril thickly in a sheet of air, after terque became distracted from the act of creation. Auria's focus on shaping the surface of Theril kept her preocupied from birthing children, and thus she had only three, Telor and Frigaes with Wayith and as a sign of the end of their competition, Dramnet and Pharlor with Tersque. Auria is swift to take action, but hold a single course for only breif periods of time, often leaving works unfinished.
-Kerthos, God of Death
Awoken from the plane of negative energy, Kerthos refused to partake in the act of creation, instead he remained in isolation on his plane. Kerthos despised his opposite Silnai more than any other gods, and placed a curse on her that all her creations will lead to ruin. When Kerthos witnessed Silnai's anguish at the brokenness of her first daughter he enjoyed it greatly. Kerthos sought to undo the acts of the other gods, ensuring that everything slowly decays and dies. With every death, particularly of humanoids who carry with them a part of Silnai's power, Kerthos grew stronger. During the gods war it was Kerthos turned the tide of battle, and it was Kerthos who reaped the reward, as the god of death it was to him that much of the power of Joil went, in this event of cataclysmic proportion Kerthos unleashed a vast amount of negative energy, which accidently brought the dead of Theril into unlife.
-Silnai, Goddess of Life
Awoken from the plane of positive energy, Silnai did not contribute directly to the creation of Theril, instead she danced with the other gods, restoring their vigour. Silnai's presence on during the creation of Theril filled it with light. Her first child Selus was effected by Kerthos' curse and this drove Silnai to despair, and she hid herself, plunging the plane into darkness, and making it the responsibility of her children to bring light to Theril. Selus did not leave her plane until Selus tore herself asunder into Caris and formed Mysth, who removed the curse on her. After this she had many children, birthing Arbus and Parn with Tersque, Pelos with Firas, Posida and Nalar with Wayith, Nurlin with Caris, Pelmyt with Pelos, Yonet with Arbus and Yasar with Caresh. Silnai also created the dwarves as a gift to her favoured love Tersque.

The Elder Deities:
The elder deities are not as powerfull as the Primordeals, but still have the powers of creation. The concepts they represent exist in the world solely by their existence, and without them Theril would be a very different place.
-Selus, Goddess of the Moon
First born of the Deities, Selus is the daughter of Silnai and Tersqu. Selus was effected by Kerthos' curse and was of two minds, one striving to bring light to the world and the other to plunge it in eternal darkness. She eventually tore herself asunder, creating Caris the Goddess of Darkness, but still they fought and from their wounds created Mysth, goddess of Magic. Selus, Caris and Mysth share markedly similar appearances, and their powers filled the void around Theril creating the Ethereal and Shadow co-planes. Selus never fully recovered from the fighting, and her power constantly waxes and wanes, represented by the phases of the Moon. Selus together with Pelos brought forth Wilken, Goddess of Luck. Selus had a few demigod children: Lupa, the Lycenthrope; a demi-human who had the power to transform into beasts beneath the full moon and 'shared' this power with the mortals of Theril. Luna, the Mad; a demi-elf who is more than spreading her disposition amongst the mortal races. Finally there was Greya, the Time-Keeper, who taught the mortals how to count days, and names all the years.
-Caris, Goddess of Darkness
She was originaly born as an aspect of Selus, and became a deity in her own right when Selus tor herself asunder. Caris deeply hates Selus, and does everything in her power to reduce her influence. Driven back by the combined powers of Selus and Mysth, Caris has spent much of her time on the fringes, hiding in the dark places of the world she plots her revenge. Caris decieved many gods, courting Tersque in the guise of Silnai and bringning forth Belough, goddess of Caverns, courting Silnai in the guise of Tersque and bringing forth Nurlin, Goddess of Pestilence, and courting Mysht in the guise of Pelos, bringing forth Olimik, God of Trickery. Caris has a strong relationship with her daughters, and they work together closely. Olimik on the other hand serves only his own interests. Caris stole the secrets of magic from Mysth as she courted her, and has created shadow magic, a secret hidden from the other gods. Also in secret, Caris stole some of the power of Kerthos and created the Shades, a powerful race which she plans to use to whip out all life on Theril. Caris' demigod children are: Merina, the Mistress of Shadows; a Demi-Shade who held great mastery over the Shadow magic of Caris and Missa the Lady of Sorrows; a Demi-Human who spreads sorrows and loss.
-Mysth, Goddess of Magic
Formed from the fighting between Caris and Selus, Mysth is turned out to be quite a powerful deity, she removed Karsus' curse on Selus and by siding with Selus forced Caris into a retreat. Mysth created and maintains the weave of magic, and taught the mortal races the art of its use. Unwittingly, Mysth together with Caris brought forth Olimik, God of Trickery. She also brought forth Nyph, Goddess of the Wilderness with Arbus, Obsimagh, God of Knowledge and Caresh Goddess of Emotions with Pelos and Omnis, God of Machines and Charlim, God of Alchemy with Vaen. Mysth had eight demi-god children, each blessed with mastery over a particular school of magic: Liavol the Evoker; a Demi-Elf, Darthzim the Abjurer; a Demi-Dragonkin, Halfrin the Conjurer; a Demi-Elf, Erlos the Diviner; a Demi-Human, Ria the Enchanter; a Demi-Changeling, Dimel the Illusionist; a Demi-Gnome, Skaros the Necromancer, a Demi-Human.
-Arbus, God of Plants
The son of Silnai and Tersque, Arbus moved upon the face of Theril and brought forth in all places the first forms of life, Plants. First the grasses then the shrubs and then the trees and the flowers. Arbus loved the beauty of all his creations, but it was the majesty of the trees that he loved the most. Stout and strong, with great strength and equally beauty, the trees of Arbus were well blessed. Arbus wooed Mysth and brought forth Nyph, Goddess of the Wilderness, and his only child brought forth from his trees the Elves to tend his forests. Arbus also courted Silnai, bringing forth Yonet, the Goddess of Harvest. Arbus had many demi-god children amongst the elves and humans, of greatest note is Fandrom, the Tree-Shepherd. Like the demi-god children of Parn and Nyph; Arbus' demi-god children gave up their divinity and became the Fey.
-Parn, God of Beasts
Parn had many Demi-god children amongst the elves and humans, though none are sufficiently well known. Like the demi-god children of Arbus and Nyph; Parn's demi-god children gave up their divinity and became the Fey.The son of Silnai and Tersque, Parn got on well with his brother Arbus, and created many beings to interact with his plants. The god of Beast was a cruel on though, he pit all his creations against one another in a mad struggle for survival, where only the strongest survived. Parn and Drumnet together brought forth Shissa, the Goddess of Reptiles. Parn had many Demi-god children amongst the elves and humans, though none are sufficiently well known. Like the demi-god children of Arbus and Nyph; Parn's demi-god children gave up their divinity and became the Fey.
-Pelos, God of the Sun
The son of Silnai and Firas, Pelos more than any other god took up Silnai's role as the bringer of light to Theril. His daily journey across the sky brings light and nourishment too all life, and often Pelos is worshiped above Selus for this fact. At the very least, Pelos is offered lip service by surface dwelling races, though many will have dedicated temples and priesthoods to him as he is known as a dutiful and responsive deity. Pelos brought forth Obsimagh, the God of Knowledge and Caresh, Goddess of Emotions with Myst, Pelmyt, God of Healing with Silnai and Vilken, Goddess of Luck with Selus. The Demi-God children of Pelos are numerous, and of an assortement of races. Refered to collectively as the shining hosts, all but two perished during the breaking of the world; Herm the Messanger, the Demi-Halfling charged with rallying the other gods, and Helm the Gaurdian, a Demi-Human who was left on Theril to protect it.
-Posida, God of the Sea
The son of Silnai and Wayith child of Silnai and Wayith, and as his eldest son, Posida claimed dominion over the largest bodies of water on Theril, and filled it with a myriad of life. Telor is responsible for stealing water from Posida and takes it to the land, this greatly displeases Posida, and in order to placate him, Nalar returns much of the water that is taken. Posida had no god children, but did have two Demi-Elf children; Tyrion the King of the Deep and Moes the Tide Caller.
-Nalar, God of Rivers
The son of Silnai and Wayith, and infact Wayiths youngest child, Nalar often acts as an intemediary between the children of water. Nalar placates Posida's malcontent by returning much of the water that was stolen by Telor or holded by Frigaes. Nalars calm and predictable nature, especially when compared to the other children of Water, made him quite popular with the mortals of Theril. Nalar had no god children or demi-god children
-Telor, Goddess of Weather
The daughter of Wayith and Auria, Telor is a wild and unpredictable goddess. Telor is the bane of Posida, stealing from him whenever she can. Telor is greatly feared and admired by mortals, she is unpredictable and wild, but at the same time crucial to life. Telor, together with Frigaes, created the Giants, her favoured becoming known as storm giants. Telor had no god children, but had a demi-god child, Keus of the Thunder, a Demi-Giant.
-Frigaes, Goddess of Cold
The daughter of Wayith and Auria, Frigeas was unhappy about Posida's dominion over almost all the water on Theril. Thus she hoards as much of Theril's waters as she can. It is Pelos who began to stop her advance, and their eternal struggle began, as their powers waxed and waned the seasons were created. Frigaes had no god children, but had two demi-god children; Evars the Mountain Lord, a demi-giant and Charst the Winter Queen, a demi-human.
-Vaen, God of Metals
The son of Tersque and Firas, Vaen moved about the depths of Theril and caused the earth to bring forth ores and minerals. Vaen supported the dwarves in the great dragon wars, teaching them the art of crafting with metal. He also built for them a mighty forge, around which clan Gudsforje was founded. Vaen had two children with Mysth; Omnis the God of Technology and Charlim the God of Alchemy, and with Vilkan brought forth Wolpur, the God of Wealth. Vaen had numerous children who are collectively referred to as the Warforged, most perished during the breaking.
-Silicia, Goddess of Gems
The Daughter of Tersque and Firas, Silicia also traveled the depths of theril and spread her bounty in the earth. Silicia supported the dragons in the great dragon wars, binding the skin in scales as hard as crystal. Silicia had no god children, and three demi-god children; Charhn the Emerald Drake; a demi-dragon, Glithern the hoarder; a demi-gnome and Silmar the Crystal Grower; a demi-elf.
-Dramnet, Goddess of Dragons
The daughter of Auria and Tersque, Dramnet is a cruel and fickle goddess. She created the dragons from the stones of the earth and then immediately abandoned them to their own devices. So frugel is she that the first generation of dragons held the souls that would be reused for all time. Each new dragon egg would tax the souls of their parents, who could only restore themselves by slaying a fellow member of their kind. This eternal cycle of death and birth forced a group of dragons to break the cycle, by taking on a humanoid form and appealing to Silnai to give them mortal souls, this breakaway group became known as the Dragonkin. Of the dragons many petitioned Silicia for aid, becoming the Cromatic dragons and saught to destroy dwarfkind, others sought an uneasy alliance with the dwarves though, and instead petitioned Vaen. Dramnet, together with Parn bought forth Shissa the Goddess of Reptiles. Dramnet had many demi-dragon children; one to lead each of the dragon-wings, she also had a demi-naga, Qin'di the Lord of Carns, who was the only leader of all the Naga until he disappeared during the breaking of the world.
-Pharloh, God of Badlands
The son of Tersque and Auria, Pharloh is a harsh and unforgiving god. Over the lands devoid of life he rules, punishing those who trespass in his domain. Pharloh has an alliance of sorts with Shissa, who’s creations he allows to prosper in his harsh domains, but there little life takes hold. Pharloh seeks to expand his domain at every chance, growing his deserts and dry crags. Pharloh had no god-children, but had two demigod children, Shoihn the Hermit; a demi-naga and Xanath the Defiler, a demi-human.

The Younger Deities
Less powerful then the elder deities, the younger deities domains were already in existence. Their powers were still influencial in the development of Theril, though perhaps not so much as their parents.
-Nyph, Goddess of the Wilderness
The daughter of Mysth and Arbus, Nyph is a shy goddess who kept mostly to herself. As a gift to her father, she awoke from the trees the elves to tend to her father's forests. Nyph hides away in the distant places of the world, though many worship her, particularly the wood elves. Nyph did not have a god child until the world was old, bringing forth Waifaugh, the god of travel. Nyph had many Demi-god children amongst the elves and humans, Of note Elphame, Queen of the Seelie Court. Like the demi-god children of Arbus and Parn; Nyph's demi-god children gave up their divinity and became the Fey.
-Shissa, Goddess of Reptiles
The daughter of Dramnet and Parn, Shissa rules over the reptiles of Theril. Already among the most rugged of all beasts Shissa intervened in here charges and sculpted them into the most formidable of all beasts. To protect his interests, Parn struck down the great reptiles, and Shissa never again strove to such ambitions. Her next creations, the Naga, were scattered across Theril to the most hostile places, where they strengthened themselves. Shissa had no god-children, but did bring have four demi-naga children, each ruling over a different sept of Naga; Gua Ten lord of the Desert Sept, Mu Kao lord of the Jungle Sept, Shui Ma lord of the Marsh-Sept and Tian Ji lord of the Mountain Sept.
-Belough, Goddess of Caverns
Borne out of deception, when Charis took on the guise of Silnai and courted Tersque. A spiteful and petty goddess, Belough inhabits the vast networks of caverns beneath Theril. Their she created all manner of creatures, chief among them were the dark races; the drow, deurgar, goblins and chitines. Each a corrupted and twisted image of an over world race. Belough forged a strong alliance with her mother Charis, which ostracised her from the other deities, and as she drives her creations to great hatred of their over world brethren, she is worshiped only in the deep-dark. Belough had no god-children, but did have four demi-children. Nera'zin the Tainted; a demi-drow who is greatly infused with the malign energies that can be found deep within the earth, Scarlith the Vermin-Lord; a demi-chitine, Jakka the Suicidal; a Goblin who wishes only to end his life but no attempt can be successful, and finally Durkov the Enslaved; a demi-durgaur with the unfortunate power to grant others the power to control his actions and the actions of his kin.
-Olimik, God of Trickery child of Charis and Mysth
With the success of her first child, Charis sought out another, this time taking the guise of Pelos and courting Mysth. The child, Olimik, was not as subservient as his sister, and he serves no other deity. Olimik is a force of chaos among the divine. His prised creation; the changlings, were made to bring that chaos into Theril, unannunced and unbeknown, the changlings infiltrated the societies of the world. He had no god-chitildren but had a few demi-god children. Ri the Beguiler; a smooth-tongue demi-changling, Alton the Acquisitioner; a demi-halfling and master thief, Arpil the Prankster; a demi-gnome who lives for the inconvenience of others, and Grima the Silver-tongued; a demi-human with a talent for political intrigue.
-Nurlin, Goddess of Pestilence and Disease
After the failure of her son, tried for one last child, this time courting Silnai in the guise of Tersque. Nurlin is a strange being, she breaths pestilent and death all across Theril, but to her she is giving a gift to the creatures below. She creates each plague with the enthusiasm of a masterful chef, and nurtures them in the world like a caring mother. She hates Pelmyt bitterly, for he slays her beloved creations and deprives the mortals of her gifts. Those who met her report that she was surprisingly jovial, well at least those who lived long enough to report on the goddess. She had no God-Children, and no Demi-God children either, the latter particularly due to the fact that no mortal could spend enough time in her presence to bear child before perishing. How-ever; during the breaking a corpse was awoken that bore her divinity, perhaps someone who had perished during the act of creating a demi-god with her. The creature named itself Brahm the Vampire, who made it his mission to spread it's infection and bring mortals closer to the promise of immortality through illness.
-Obsimagh, God of Knowledge
The son of Mysth and Pelos, Obsimagh is a detatched god with little care for the struggles of the world. Obsimagh was stirred to action by Shais' passion, and together brought forth Mial, the God of Art and Music. Obsimagh was loyal to his divine lover even if that loyalty was not returned, hence he had no further children
-Caresh, Goddess of Emotion
The daughter of Mysth and Pelos, Caresh is as passionate as her elder is uncaring. She spent much of time trying to convince her brother to take an interest in the world. She had twin god-children with Firas; Shais, the Goddess of Love and Ogrum the God of War, and with Silnai brought forth Yasar. It is rumoured that Caresh inspired her daughter Shais to woo Obsimagh in an get him to engage in the world, though this has never been confirmed. Caresh had two demi-god children: Nasim Nurturer; a demi-human who wandered Theril attending to the emotional state of others and Cathlyn the Mother; a demi-human.
-Omnis, God of Machines
The son Vaen and Mysth, as Vaens first son he felt he felt he too should honour Vaens bond with the Dwarves, blessing their kind with ingenuity and good fortune. When Charlim created his own race; the gnomes, he also gave them many blessings. Omnis had no god children but a few demigod children: Magnum the Battle-Smith; a demi-dwarf, Ralth the Tinkerer; a demi-gnome, Grilgic the Junker; a demi-gnome and Tharildon the Artificer; a demi-elf.
-Charlim, God of Alchemy
The son of Vaen and Mysth, Charlim is a curious and insightful god. Charlim desired a mortal race, and hence created the gnomes in his own image. Charlim means well, but often he is far to absent minded to achieve any long term goals. Charlim had no god children but a few demi-god children: Garl the Apothecary; a demi-gnome, Charlten the Brewer; a demi-dwarf, and Tar'kin the Poison-crafter; a demi-drow.
-Pelmyt, God of Healing
The son of Silnai and Pelos, Pelmyt above all the gods cared for the mortals of Theril. Pelmyt has a particular hatred for Nurlin, and endeavours to destroy her creations at every chance. Pylmyt is almost universally worshiped by the surface races of Theril, and his priests represent the the primary healers of most communities. Pelmyt did not have god-children, but had numerous demi-god children. Pelmyt's demi-human children are: Yesurel the Martyr; who sarificed his own divinity to restore Silnai during the breaking, and Illumel the Purifier; who's very voice could remove curses. Pelmyt had a demi-elf child, Telrel the Mystic; a wild elf who's pressence healed natures wounds. Pelmyt also fathered Lesel the Herbelist; a Demi-naga who fashioned cures from the planets of the jungles, and Churel the Surgeon; a Demi-Goblin.
-Vilken, Goddess of Luck
The daughter of Selus and Pelos, Vilken is a flighty and fickle goddess. Vilken created the halfling race in her own image, and has bestowed upon her creations a greater blessings compared to those given to other races. Vilken courted Vaen and brought forth Wolpur, the God of Health and had a few demi-god children: Mathun the Gambler; a Demi-Halfling, Tavelhan the Fate-Spinner; a Demi-Dragonkin, and Mallif the Hex-giver; a Demi-Chitine.
-Shais, Goddess of Love
The daughter of Firas and Caresh, Shais is just as passionate as her mother. Shais is not just the Goddess of Love, but also the primary force for peace amongst the pantheons, even though some of the greatest wars to strike the deities was caused indirectly from her actions or creations. Shais did not have a God-Child until the world was growing old, bringing forth Mial, God of Arts and Music. Shais though had numerous demi-human children; Marsus, the Great Host, Matrim the Gresat Binder, Telvany the Seductress, Healtar the Diplomat, Arthun the Benevolent King, Nasim the Caring, and Elenor the Pacifist.
-Orgrum, God of War
The son of Firas and Caresh, Orgrum was borne disfigured by the meddling of Olimik. Shais found her brother repugnant, not just for his domain, but also because of his disfigurement. Shais drove her brother away, and he hid in the vast caverns of Belough, brooding. His presence drove the undercreatures to greater bloodlust, and they poured out on the surface and waged bloody war, and from the blood soaked battle fields Ogrum created the Orcs. Orgrum had no god children but did bring forth some demigod children. The Demi-Orcs; Mork the Brutal and Morgar the Berserker. He also had a Demi-Human; Konnard the Strong.
-Mial, God of Art and Music
The son of Shais and Obsimagh, Mial seemed to inherit both his mother's passion and his father's detachment. He loved his followers, and would bless them regularly, temples built to him would often be found with amazing works of art suddenly appearing. He was constantly trying to perfect and improve his works, and though his mortal followers admired his works as perfection, as suddenly as his works appeared the may suddenly disappear. Yet he cared little for the events of the other deities, having no god-children. Further Mial did not participate in the Breaking, simply riding it out on Theril. Mial was too obsessed with his works to have the time for demi-god children, though he maintains that he simply has yet to find a mortal worthy to take as a lover.
-Waifaugh, God of Travel
The son of Nyph and Pelos, even before Joil forced the Gods to take on their avatar forms, would be found always wandering Theril and admiring it's beauty. Waifaugh had no God-Children but numerous demi-god children from a all races. Many of them perished during the breaking, as the lands they wandered simply disappeared, that said a keeper of a some isolated shrine, the hermit in some distant cave, the knowledgable guide or the hermit in the street, all of these have the potential to be a demi-god child of Waifaugh.
-Wolpur, God of Wealth child of Vilmen and Vaen
The son of Vilken and Vaen, Wolpur is a self-interested deity, who rarely delt with the other gods, preffering to deal with mortals with whom he always had an advantage in negotiations. He had no God-Children, and had only two Demi-God children, both were fromed to secure imprtant favours. The first, Torin the Merchant; a demi-human, and the second Mal the Fradulent; a Demi-Changeling.
-Yonet, Goddess of the Harvest child of Arbus and Silnai
The daughter of Arbus and Silnai, Yonet rules over the domain of plants cultivated by the mortals. Yonet protects the crops from the works of Nurlin, and favours in particular the Halflings who ply her craft, though it is unclear why. She had no children of any kind, as during the Age of avatars Yonet was far too focused on her garden, which was sadly lost during the breaking.
-Yasar, Goddess of Dreams child of Silnai and Caresh
The youngest of all the Deities, and it is only fitting that Silnai was to have the last child. Caresh had hoped that a third child may quell the distate between her children, but alas Yasar had little care for the worlds of mortal or gods. Yasar had a kindred with Obsimagh, to the point that Yasar attempted to court Obsimaghm the god of knowledge declined such an advance. During the age of Wandering, Yasar discovered a way to break free of her Avatar form, though only in the dreams of Mortals. During the breaking her avatar form was destroyed, and she has remained trapped in the world of dreams. *MnM side note:* not only the last born, but also the last of the gods, Yasar remains trapped in the world of dreams, unable to escape and touch reality, but also safe from the Gods War.

On the Subject of God Birth
Very little is known of the birthing of new gods, many speculate it is similar to the intricate dances that originally formed Theril, but the event has never been witnessed and is never described. The gods rarely held monogamous relationships, and a diverse range of inclinations, and were not shocked by what mortals would refer to as incestuous relations. What can be said with certainty is that the gods were incapable of engaging in the intricacies of God Birthing while trapped in avatar form during the age of wandering, but they were able to have demi-god children with mortals. Once again though this process is cloaked in secrecy, though there is strong evidence even the Goddesses never went through the trails of mortal child birthing, which implies the conclusion that even the process of demi-god birthing is different to that of child birthing.
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The Map of Theril

Post  Genisisect on Sun Feb 14, 2016 5:50 pm



The final* map of Theril, any additional map work will be more 'close up' maps.

*I may do some more cosmetic things...
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Re: Fluff Corner

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